tag:blogger.com,1999:blog-6324396940713945303.post4768457716828989541..comments2023-09-08T01:32:52.070-07:00Comments on AzeltirWrite - Ben Finkel's Poetry, Essays, and General Nonsense: Stashes as Battle LootAzeltirhttp://www.blogger.com/profile/12809603653850597281noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-6324396940713945303.post-4781128997325231802009-07-15T19:02:31.284-07:002009-07-15T19:02:31.284-07:00I like this idea so much that I will try desperate...I like this idea so much that I will try desperately to explain it away!<br /><br />Obviously a real soldier cannot carry 50kg worth of guns and shit because it would not volumetrically fit in any backpack or other way to carry stuff. So every dude has a hammerspace portal that transports the goods to a stash that he has planted somewhere, where the volume of the goods is hidden, but due to physics limitations on teleporting mass around (it would be quite broken!), the mass stays with the portal itself. Upon a soldier's death, the portal breaks and the laws of physics engage in autocopulation, causing the goods to actually manifest themselves in the designated stash location, which is also conveniently communicated to anyone who walks over the corpse because gameplay. >_><br /><br />The thing I like best about this is that I get all the fun of getting realistic and thorough loot (it makes no sense in games where one out of every five bad guys is actually carrying a gun or ammo), but without loot breaking up the action (in a game like Deus Ex or Stalker, if you are mowing through a baddie-thick area, you are constantly stopping to check for loot).<br /><br />Man we needs to make an FPSalexhttps://www.blogger.com/profile/00831723251112787392noreply@blogger.com